Make UI repeatable

Hi,

I was following this tutorial https://www.youtube.com/watch?v=hbs0xaNOeA0 from about the 14:50 mark you can see the blueprint we are working with. There is comment on the video stating the following…

“If anyone wants to make the conversation repeatable, after you “Remove from Parent” in the false branch, you can connect it to a talk index variable and set it to -1. Then you can connect that to the UI variable and set that but don’t put anything under the “Select Asset” option. This way it just repeats the array after removing the UI”

I tried to do this but it doesn’t work, wondering what I had done wrong.
The result is that I can talk to an NPC based on a keypress ‘E’ and the widget works correctly, and I put in extra steps to press a button to ‘Travel’ and ‘Leave’ that work as expected, but for whatever reason I can’t get the UI to appear again when I attempt to chat to this NPC again, yet I can still hear the ‘chat noise’ 2D sound I put it when the chat widget is accessed.


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These are the buttons for the dialogue

No answer, I will try again in another post.

linking:

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