Im making a point and click game using the top down template and blueprint. I have a UI that is framing my game, I dont want the player to be able to click behind the UI frame and make the character walk there. Is there a way of making the UI obstruct the mouse collision with the world? Im using a png of a frame
Hello @ShadowCopyCat ,
You can use Set Input Mode UI Only when creating the widget, combined with Show Mouse Cursor enabled. This will focus the input on the UI and prevent normal gameplay input while the widget is active.
Once you close the widget, switch back to Set Input Mode Game Only and disable Show Mouse Cursor to restore full player control.
Hope it helps!

