Hi all! Is there a way to toggle primary visibility on an object in a sequence but still keep the secondary rays (GI, shadows, etc). So say I have a white floor plane with three balls sitting on top of it, each one a diff bright primary color (R,G,B), fairly close to each other. They are also casting shadows on the floor. With lumen, I would get colored spills on the white floor from light bouncing off the balls. What I’d like to do is “hide” the balls from primary visibility, but STILL have the colored spills and shadows generated by the balls on the floor. I know I can hide the balls, but that also removes their contributions of bounce light from secondary rays and their shadow casting.
Here is a visual example:
Primary Visibility On: https://cgvpc-forum.s3.us-west-2.amazonaws.com/monthly_2020_04/expl01.thumb.jpg.423c08ef5d846c1971d94338ab0f999c.jpg
Primary Visibility Off: https://cgvpc-forum.s3.us-west-2.amazonaws.com/monthly_2020_04/expl02.thumb.jpg.34884c98742bb1bb4ce035e5fbe2f855.jpg