I’ve successfully compiled and run Unreal editor on Fedora 20 64 Bit, using Mono 3.10, Clang 3.5.0 with a few more dependencies. The editor seem to work fine at the moment, mostly. Still, I got a number of “Fixing libUE4Editor …” when trying to:
make UE4Editor
Here is my log:
Engine/Build/BatchFiles/Linux/Build.sh SlateViewer Linux Development
Building SlateViewer...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Target is up to date.
[i@mobius UnrealEngine]$ cd ~/UnrealEngine && make UE4Editor
Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development
Building UE4Editor...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
/bin/sh -c '/bin/sh "/home/i/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/FixDependencies.sh" && touch "/home/i/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UE4Editor.link"'
Performing 1 actions (5 in parallel)
[1/1] FixDeps UE4Editor
Fixing libUE4Editor-Landscape.so
Fixing libUE4Editor-UnrealEd.so
Fixing libUE4Editor-GraphEditor.so
Fixing libUE4Editor-KismetCompiler.so
Fixing libUE4Editor-SourceControl.so
Fixing libUE4Editor-Kismet.so
Fixing libUE4Editor-AIModule.so
Fixing libUE4Editor-AITestSuite.so
Fixing libUE4Editor-CollisionAnalyzer.so
Fixing libUE4Editor-LogVisualizer.so
-------- End Detailed Actions Stats -----------------------------------------------------------
Cumulative action seconds (8 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 20.37 linking, 0.00 other
UBT execution time: 29.77 seconds
Would this lead to any problems in editor and how could I fix this ?