Hello! So I want to make the default top down character’s camera follow the player like it does, but have the spring arm move a little bit around the player to view a different angle. The issue is that since it is a child of the character, it is relative to its location. Meaning, whenever I move the camera with the arrow keys to the right of the character, the camera will always stick to the right side of the character when it rotates. Here is an example of what I am trying to go for:
https://youtu.be/0EZZ4ghpqQw?si=Niq4INrE2JSIu9ff&t=140
Is there a way to make the camera move with the character without being relative to it? Thanks in advance!