Make Top Down Camera Semi-Locked to Player Character

Hello! So I want to make the default top down character’s camera follow the player like it does, but have the spring arm move a little bit around the player to view a different angle. The issue is that since it is a child of the character, it is relative to its location. Meaning, whenever I move the camera with the arrow keys to the right of the character, the camera will always stick to the right side of the character when it rotates. Here is an example of what I am trying to go for:

https://youtu.be/0EZZ4ghpqQw?si=Niq4INrE2JSIu9ff&t=140

Is there a way to make the camera move with the character without being relative to it? Thanks in advance!

For those seeing this post, I figured it out. All I did was create an invisible child actor that is within the character capsule and made the spring arm of the camera the child of it. I then made the rotation vector be absolute for the invisible actor and it seems to work! I also made it toggle so I used the detach and attach child to parent nodes and had it check with a branch node. Hope this helps! ^w^

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