Make the whole mesh transparent, not just individual materials

Thanks for ideas, but I don’t think any of them can help me:

  1. Turning some materials “off” is out of the question, because although I didn’t show it on my screenshot, I have a similar problems with eyes being visible underneath the eyelids - and I can’t just turn off my character’s eyes :grimacing:

  2. Fresnel also won’t help as I don’t really care for a “stealthy feeling”, my issue is that the camera can get completely blocked by, or get inside my characters mesh.

  3. I don’t know much about the depth stencil, but in the scenario where my camera has already clipped inside my character mesh there wouldn’t be any occluders between it and the inside of the mouth, so I guess that’s not going to help much :frowning_face:

The spring arm of my camera has to start inside of the character’s collision, otherwise it would be possible to look inside walls if player got close enough. But now I’m stuck with the issue of this topic. It’s like picking between two equally bad behaviors.