Hello, Welcome to the Forums.
It’s not ‘very basic code’, but I did find an implementation in the infiltrator tutorial.
The important bit is FortCharacter.Hide()
, so the challenging bit would just be setting ‘FortCharacter’ Something simlar to:
OnPlayerSpawn(SpawnedAgent:agent):void=
if:
FortCharacter:fort_character = SpawnedAgent.GetFortCharacter[]