Make The Player Model Invisible at the start of the game? (SOLUTION FOUND)

Hello, Welcome to the Forums.

It’s not ‘very basic code’, but I did find an implementation in the infiltrator tutorial.

The important bit is FortCharacter.Hide() , so the challenging bit would just be setting ‘FortCharacter’ Something simlar to:

OnPlayerSpawn(SpawnedAgent:agent):void=
    
  if:
         FortCharacter:fort_character = SpawnedAgent.GetFortCharacter[]
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