Hello, I would like some very basic code, All I would like is for the Players model to not be shown when the game starts. If anyone can help Thanks. (ps ive been doing tutorials on yuotube but they all either use condions like holding somehting, or when using a vedninf machine or a bunch of yap)
Just something short and that works yanno. Cheers All
I took a crack at this, and this is what I came up with:
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# A Verse-authored creative device that can be placed in a level
hide_char_device := class(creative_device):
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
AllPlayers:[]player = GetPlayspace().GetPlayers()
for (Player : AllPlayers, Character := Player.GetFortCharacter[]):
Character.Hide()
Overcomes challenge mentioned earlier by just getting/applying to all Characters.
This worked thanks man, now ive just got to find a way to add my vfx and niagara. i heard somewhere that you can use spark aura with invisibility but idk. or maybe find a way to code it in verse so a mesh follows the player but that seems difficult to do.
The current best way to attach a static mesh to yourself is actually through exploiting Niagara, so it’s definitely possible, but any discussion on it would warrant a new topic.