i have this blueprint but while the pawn moves with ai move to in random places it always looks in the same direction and not towards the direction it moves, how do i fix this blueprint to do so?
it helped
btw if i do this to give height to the pawn how would i go about retaining that height since after it reaches z=100 it starts to fall
Since I don’t know what else is going on in the background (the reason it falls, for example, or what’s going on exactly) , I can suggest the most straightforward approach. That would be constantly setting your actor’s location to your desired one. To do that, you can simply place a set actor location node after Event Tick, split the location pin, connect the x and y components of your actor’s location into the corresponding exposed pins, and manually insert your desired z axis value.
sounds good thanks for the tip
set world location for the actor in the pawn works because set actor location with target self makes it unable to find a new target to go at, also with this being the collision why did it go inside a static mesh in the map like the static mesh didn’t exist when the player can collide with it?
Dude I don’t know how to reply to this. I’m unaware of the context, the question isn’t clear… I recommend creating a new topic for this new issue of yours, which seems like is not related to this current topic. And make sure to provide all the related info with screenshots or videos. If I notice your new question and know the answer, I might reply. But right now nobody can say anything.
ok thanks for the help
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