Make the entire actor semi-transparent

I want to make the entire actor semi-transparent in blueprints? I know that I can make translucent materials, but what if an actor contains multiple meshes, with hundreds of materials, and most of them are not translucent by default? Is it possible?

1 Like

Bump. The topic is actual.

Double bump. @ClockworkOcean, @Everynone, why are you igroring this topic? How to do so that you answer without personal invite?

1 Like

I’ve seen it, but haven’t answered because you won’t like the answer :smiley:

You need to change all the materials to a translucent version.

@ClockworkOcean, it is the only possible solution?

You have to change the materials, basically :slight_smile:

Something that might help, depending on the situtation, is swapping to a single material version of the mesh, just for the duration of the transparency.

1 Like

What this means? It is possible to merge the many materials into one? But how to be with the textures of each original material? Or what do you mean wih words “single material version of the mesh”?

You have to make a special mesh, which only has one material. It’s only a useful idea in some cases…

Reading back over this, it sounds like you’ve merged a lot of actors into one mesh, and now want to make it transparent.

As far as I know, that can only happen in the material, not in a post process etc.

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.