make the collision inherited from the character class follow the mesh

I have this problem, I’m creating this mechanic that by shooting an enemy (character class) makes it move based on where I go with the mouse, using the physichs handle it works but it moves only the mesh and not the capsule collision, since there is no way to make the collision a child of the mesh since it is inherited from the charachter class, I ask if there is some way to make the collision follow.
I tried to set the collision as a target but it doesn’t work and I also tried to create a second collision child of the mesh and putting “no collision” on the original collision but nothing.
Thanks

" since there is no way to make the collision a child of the mesh since it is inherited from the charachter class" This is not right. Check this video, it’s sort of bug actually but you can achieve it.
I was struggling with that also :smiley: Works in any version btw.

now I’m only moving the mesh and not the collision because from what I understand the phyhisic handle component only works with meshes. Now either I misunderstood and you can use a collision as a grabbable component of the phyhisics handle component or I don’t know

i solve

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