The current problem looks like this:
Ferris wheels have pods which stay horizontal, right?
How can I apply this upon an actor? The ciphers should move with the face but not rotate. The ciphers are from one actor Blueprint working as child actors.
The current problem looks like this:
Ferris wheels have pods which stay horizontal, right?
How can I apply this upon an actor? The ciphers should move with the face but not rotate. The ciphers are from one actor Blueprint working as child actors.
Solved, I have found a tutorial by Ryan Laley!
→ [Unreal Engine 4 Tutorial - Floating Text - YouTube][1]
Construction Script of the actor (Cypher):
Event Graph of the actor (Cypher):
Hope it helps.
Cheers!