Make text stay horizontal (like the pods of a ferris wheel)

The current problem looks like this:

Ferris wheels have pods which stay horizontal, right?


How can I apply this upon an actor? The ciphers should move with the face but not rotate. The ciphers are from one actor Blueprint working as child actors.

Solved, I have found a tutorial by Ryan Laley!

[Unreal Engine 4 Tutorial - Floating Text - YouTube][1]


Construction Script of the actor (Cypher):

Event Graph of the actor (Cypher):

Hope it helps.