Are there any plans to making targeting ARM based Linux devices easier?
I am toying around with the Raspberry Pi 2 and It would be nice to just be able to target this and other Arm based Linux devices using the standard build process of unreal 4.
Edit:
Guess I should say that I am NOT looking to push out full PBR lit 3D Graphics on the Raspberry PI 2. I do not expect the Raspberry Pi to handle that.
It is possible to target ARM devices with little effort. If you’re using the engine build from source then the UEBuildLinux.cs file (file path: /UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs) has code for targeting Linux that can be edited depending on if you are attempting to target Linux-ARM or Linux-x86. More information on setup and which lines of code need to be changed can be found here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums