Make Targeting ARM based Linux devices easier

Are there any plans to making targeting ARM based Linux devices easier?

I am toying around with the Raspberry Pi 2 and It would be nice to just be able to target this and other Arm based Linux devices using the standard build process of unreal 4.


Guess I should say that I am NOT looking to push out full PBR lit 3D Graphics on the Raspberry PI 2. I do not expect the Raspberry Pi to handle that.

Hey HeadClot-

It is possible to target ARM devices with little effort. If you’re using the engine build from source then the UEBuildLinux.cs file (file path: /UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs) has code for targeting Linux that can be edited depending on if you are attempting to target Linux-ARM or Linux-x86. More information on setup and which lines of code need to be changed can be found here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums


Doug Wilson


Thanks for the heads up.

Guess I am going to have to dive into code :slight_smile: