Make Tank LMG turn indpendently

I am a complete beginner to Unreal Engine and:
I have to make the two LMGs on a tank to turn. It has to be done in the blueprint and using the InputAxis keybindings to rotate left or right (“J” and “K” for left LMG and “,” and “.” for right LMG).
So far all I could think of is this:


and the LMG is spinning incredibly quick and gets glitched into the tank.
Any help appriciated!

Looks fine, multiply Axis Value by some small amount like .1f. And only then add it. And, since we’re adding rotation, you probably do not want to do it when the input is not in use:

gets glitched into the tank

You may need to elaborate on what this means, what is happening atm, and the desired result. Should the LMG rotation be restricted to a specific angle relative to the chassis / turret it’s attached to?

Multipying by the small value helped a lot and now the movement looks natural but the glitching still happens. Here’s what I mean:
LMG Glitch

The LMGs only need to rotate left and right.

You’ll need to show the component hierarchy and all relevant movevent methods. Something else seems to be affecting the movement here. We can’t see it above.