Hey, so I’ve been trying to make my sprites less pixelated by keeping the texture filter to default but when it is in the level, the further the camera goes back, it becomes way too pixelated especially the eyes and mouth and I would like a camera quite far away. Is it something to do with the anti-analysing or any other rendering options because nothing seems to be working.
Any help would be much appreciated, thank you
https://forums.unrealengine.com/filedata/fetch?id=1876795