Make sound play only after second jump

Hey all! Although my account is new I’ve been trying to make games in unreal fro about a year. Getting the grasp of blueprinting but came across something I’m sure is simple, but then again with my luck maybe not. I’ve setup a double jump for my character using the “Do N” node.

This is great for strictly the purpose of jumping, but there’s a problem. What if I wanted to only do something on the second outcome of this node? For example now I can jump twice, but if I try to “play sound at location” it will play it both the first and second times I jump, where I only want it to play the second time you jump.

Any and all help is greatly appreciated, glad to be back in the saddle :slight_smile: