Hello everyone, I would like to make a software to support 3D files in 3D printers, in practice you will need a canvas to load the 3D files and then make the supports as you see this software, I would like to understand if it is possible to do the graphic part with Unreal and interface it with c ++. Do you think it is possible?
this is a similar software Q&A with Lychee Slicer: Support Presets Explained - YouTube