Make smooth transition betweet states in animation blueprint

Hello, newbie here,

it may sound dumb but how to make animation between states smooth ?
I want it to do like a blendspace but i am using one for idle/walk/run, can I make multiple? or is there a way to make it more simple?

thank you in advance.
Capture d’écran 2023-09-20 192402

That is what you need

I cant transition from a blendspace to another blendspace tho can I ? My walk/run anim is already a blendspace, sorry if its a dumb question

edit: to be more clear I want a smooth transition betweet my walk/idle state (wich is a blendspace) and my jump_end state (which is a landing animation)

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Sorry, didn’t quite get it.

I think you might need another state, like ‘landing/walking’ and blend that when the player is nearly on the ground, and then go back to ‘walking/running’.

I found it!

For those wandering, there is always a transition but it is very quick, just click on the transition rule and change the blend duration

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