I am making a topdown shooter where the projectiles are bouncing off the walls. I want the projectile to keep the same speed after bouncing. I used ProjectileMovement and turned the fraction and gravity to 0 but it still slows down.
How do I make the speed constant?
Greetings @LordKalman
Welcome to the Unreal Engine Forums! In regards to your question about keeping the projectile speed the same after collision, I’d recommend taking a look at this post. It’s a different type of projectile. But, the information provided there should apply to your issue too. The users go through a few steps and eventually find a solution. I hope that this is helpful!