Hey I was wondering if there was a way either blueprint and or c++ to modify a projectile to go through an actor/pawn without stopping and killing the projectile itself, and yet still damages said target it comes into contact with (i.e. kind of like a high caliber bullet going through its target and not stopping)?
Well hey there! I’m probably *the *person for you. One way to do it is through blueprints and is pretty good, just follow my tutorial series on youtube. Projectile Physics / Bullet Penetration Tutorial Unreal Engine 4 - YouTube
The perfectionist way is to write your own projectile movement component in c++, which I did and I sell it on the marketplace for $9.99 (Realistic Multiplayer Projectile Physics)