Hi. In my sidescroller, I want the projectiles at the end of screen to disappear. How can I accomplish this? Basically I want to control the range of the player’s ranged weapons.
Hi. In my sidescroller, I want the projectiles at the end of screen to disappear. How can I accomplish this? Basically I want to control the range of the player’s ranged weapons.
In the projectile blueprint use a delay node for how long you want it to live then call destroy on the actor.