Make plugins in project not compilable

Hello,

I want to disallow the compilation of specific plugins in the project folder, is this possible?

I’ve tried to remove the source files which is a method mentioned here → Plugins | Unreal Engine Documentation.

The documentation seems to say it will not attempt to compile, but I’m also required to removed the module list from the plugin descriptor for this to work. Which isn’t what I want and seems to cause the plugin to not even load at all, essentially a flag somewhere to say, please don’t compile this would be very useful?

Also removing the source files is not what I want because I want that information for debugging.

Is this documentation referring to plugins maybe that only contain content and no code?

Is it right to assume that maybe this functionality doesn’t exist because if we want to restrict compilation this is more of a source control matter?

To note, some people mention that plugins seem to recompile randomly, and this is one of the reasons I want to stop compilation. But… I don’t remember this occurring in normal usage and only when doing a Full Rebuild from VS.
I will see through usage if this occurs for me.

I just feel an option somewhere to say, “hey, treat this as a pre-compiled dependency” would be a nice to have.