Make player rotate to face mouse hit location

Is there a way to make the player face the location of a mouse click in blueprints. There is a function to move to hit location but I just want my player to face the direction of the mouse click


You can get the player location and subtract the hit location this will give you a vector in the direction you want. This is useful for quite a few things. Then drag off that and do a “Make Rot from X”. You can also add an “RInterp” to blend between your current rotation and the new one. Hope this helps!