Make Player pawn perform animation sequence in cutscene

I want my player pawn to perform an animation of her unblocking a path after she uses the correct item on the blocked path. I have the logic set up to trigger a level sequencer that will play.

My problem lies in that I want a smooth transition of her walking from whatever position the player landed in to a specific position to perform the animation sequence of her unblocking the path

(the camera dosent change, so cant hide it in a transition)

How would I go about this, replace the player with a spawnable pawn?

posses the player?

Im a bit lost on how to go about it

Note: Im not that advanced with blueprints yet

Hello,

In a different level, I’d try following a video tutorial. At very least that will help level up your knowledge of the moving bits needed to pull something like that off.

Hi @ShadowCopyCat,

In addition to the video mentioned above by Astrotronic, I’m sharing some other tutorials that might be helpful for what you’re trying to achieve!

https://dev.epicgames.com/community/snippets/7LPx/unreal-engine-seemless-transition-from-cutscene-to-gameplay

Cinematics to Gameplay

How To Create A Cutscene To Gameplay Transition

Cinematics to Gameplay Seamless Transition

How To Trigger Events in Sequencer Cinematic Cutscenes

Hope it helps!

I dont know if it is a huge difference if Im using the topdown template, because I cant seem to make the transition work between gameplay and sequencer, It wont let me put animations on my BP_topdownCharacter, I made it remember the transform, but no animation is being shown

I figured out how to make a transtition in the end of the sequencer between gameplay using this post Blend Gameplay Animation to Cinematic Animation in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community

it was very useful, now I just have to figure out how to make a smooth transistion into the sequence