Make Player pawn perform animation sequence in cutscene

I want my player pawn to perform an animation of her unblocking a path after she uses the correct item on the blocked path. I have the logic set up to trigger a level sequencer that will play.

My problem lies in that I want a smooth transition of her walking from whatever position the player landed in to a specific position to perform the animation sequence of her unblocking the path

(the camera dosent change, so cant hide it in a transition)

How would I go about this, replace the player with a spawnable pawn?

posses the player?

Im a bit lost on how to go about it

Note: Im not that advanced with blueprints yet