I want my player pawn to perform an animation of her unblocking a path after she uses the correct item on the blocked path. I have the logic set up to trigger a level sequencer that will play.
My problem lies in that I want a smooth transition of her walking from whatever position the player landed in to a specific position to perform the animation sequence of her unblocking the path
(the camera dosent change, so cant hide it in a transition)
How would I go about this, replace the player with a spawnable pawn?
posses the player?
Im a bit lost on how to go about it
Note: Im not that advanced with blueprints yet
Hello,
In a different level, I’d try following a video tutorial. At very least that will help level up your knowledge of the moving bits needed to pull something like that off.
I dont know if it is a huge difference if Im using the topdown template, because I cant seem to make the transition work between gameplay and sequencer, It wont let me put animations on my BP_topdownCharacter, I made it remember the transform, but no animation is being shown
I figured out how to make a transtition in the end of the sequencer between gameplay using this post Blend Gameplay Animation to Cinematic Animation in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community
it was very useful, now I just have to figure out how to make a smooth transistion into the sequence