I started to study UE4, with Udemy’s course, and I have a question.
I want to make a little game prootype, with an “uncommon” mechanic. Let me explain.
For example, the round start with 4 players, noted player 1, 2, 3 and 4. At some point, on a specific action, player 1 and player 2 will not be able to see each other anymore.
Player 1 still see player 3 and 4.
Player 2 still see player 3 and 4.
Player 3 still see player 1, 2 and 4.
Player 4 still see player 1, 2 and 3.
And by don’t “see” it anymore, I also mean, no interaction at all. Player 1 and 2 don’t see each other, and can’t collide themselves.
Where do I need to look to find the proper knowledge ? Is it a matter of replication ? Conditional replication ? Relevancy ? Just a matter of “hidden” and “collision” property ?
The only thing I’m (almost) sure is I have to keep an array of boolean for “players visibility” in the GameMode class.
Thanks in advance.
It’s my first question on UE4 on this forum, I hope it’s not stupid.