Ya sorry. Sometimes it hard to illustrate my problem. Currently, I have basic movement input setup on my character. So the character will fly in the direction the user inputs. So if the player moves say the thumb stick on an xbox controller to the right, the character will move right (makes sense). What I want to happen when the player ‘locks on’ to an opponent is have the right or left movement of the thumb stick move the player in the direction of the opponent. So if the opponent is currently 10 units to the right, or in the positive x direction, and 100 units above, or in the positive y direction, then pressing right on the thumb stick on a controller will cause the player character to move in a positive, diagonal line towards the opponent. This line towards the opponent I guess would be updated every frame. So in a way I guess I’m asking how I can manipulate a player characters movement in game so that the player moves in a slightly modified direction from the direction input. Not sure if that explanation helped any = /