So basically, we have lasers in our game. When the player collides with these, we want the player to lose control of the character and make it go ragdoll.
This is my laser blueprint. When something collides with it, it gets the class of the actor and sees if it’s the “MyCharacter” class. If it is, it casts to MyCharacter and executes the “Lose Control”-Custom Event!
This is the custom event in MyCharacter Blueprint. I make the controller lose control of the character, and set simulate physics on the mesh. Should be that simple right? >: Nope!
If anyone can point me in the right direction it would be gladly appreciated!