Make Physics Constraint more stable?


when attaching objects with physics constraints they do not comply entirely with the settings of the constraint.
for example, twist set to free, everything else locked - allows some movement in swing and linear.

is there a way to fix this?



A simple fix would just be to lock the location/rotation axis on the actor in question.

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isnt that what the constraint is supposed to do?
hope i dont have to write my own constraint

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