Make pawn both move and rotate ingame

I’ve provided some screenshots to help you out with this, but you’re going to want to add the component “FloatingPawnMovement” or any of the other “Movement” components to the pawn.

352772-movementcomp.png

From there you’re going to want to setup Axis Mappings for the movement and rotation of the pawn.

352774-pawnaxismappings.png

Once that’s finished, for the movement input you’ll use “Add Movement Input” and use either Get Actor Right Vector, or Get Right Vector from the root component.
For the rotation, depending on whether or not you want the camera to rotate with the pawn use either “Add Controller Pitch Input” or “Set Actor Rotation” (Following the image below). Depending on where your camera is using the rotate actor only script you may have to find a work around once you rotate 90 degreees, but this should at least get you started.