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make particles always face camera

Is there any way to make the particles always face camera?

Hi Mayaping, you have 2 solutions :

  • Move your particles emmiter to follow your camera (or character)

  • Take a renderToTexture Camera, place it in front of your emmiter.
    Behind the emmiter place a surface (or cube) with a black LIT material.
    Make a HUD material with the renderToTexture texture and use the black for opacity.
    Use this last material on an image on the HUD.
    Better tutorial here (My english is bad !) : Render 3D objects in UMG Widget/HUD | EngineUnreal