Why wouldn’t epic push an update that lets you specify which category of items to be deleted when dropped in the mutator zone? I mean lol
Anyway, I’m working on a multiplayer, collect items type of game and I want it to be so that when players drop their weapons under any circumstance, it disappears but when the Items being collected (gold coin, eggs, etc) are dropped, they stay so others can pick them up.
I think the Mutator zone device should include other specific options for this. What do you think?
Thank you! I’ve been on this issue for a very long time and I’ve always wondered how something that seems intuitively so simple can be so impossible. I think a simple fix for this would make a lot of difference for several game modes.
Currently I have to live with an arena cluttered with weapons because the capturing and dropping of Items Is one of the core features of the project I’m working on and I’m unable to just sacrifice that, but It sure is pain to pick one thing over another lol
I don’t know if this would be possible in Creative mode, but I’ve seen some levels where the weapons that are dropped remain for a certain period of time, before they automatically despawn. If this isn’t possible in Creative mode, then the levels where this is being done must have been made in UEFN instead.
Yes this is possible with the mutator zone device both in creative 1.0 and in UEFN but it lacks the option to specify the lifespan of each drop-able category which makes all weapons and all drop-able items disappear when dropped.
In my case players have to collect a certain amount of limited Items while battling each other to win, if I enable items to be cleared when dropped with the current options/devices available in UEFN, the game will also delete the objective Items and make the game impossible to win.