Hello! I am currently trying to make objects that could be picked up and carried around and Ive almost made it work, using physicshandles and physics simulation. The problem is, whenever I carry them around, and rotate or run, they keep rotating around their own axes and it looks awful. I’ve tried locking rotation axis on x, y, z for the “pickupable” objects, but then theyre always facing ONE direction.
I want my “pickupable” objects to look like the objects you carry around in Portal, making a carried object follow the player rotation and so on.
This is what I have:
[https://vid.me/lSxf][1]
This is what I want:
Notice how the box behaves when carried. How do I do that?
Here is my blueprint regardning this for my player actor (to big in MB to be posted here sadly):
[http://i.imgur.com/DU9QqbK.png][3]
[link text][4]
[link text][5]
[link text][6]
Thanks in advance