I currently have a set of blueprints set up so that a player can absorb fire power which activates the ability to throw a fireball. This all works. You go up to Fire_Source, you press E, ‘Fire_Power is enabled’. Left clicking sends a fireball out to the location you are looking. When it hits something, the fireball projectile is destroyed and a small explosion goes off. Good stuff.
What I now need to do is, when the fireball hits something… I want it to talk to the thing it has hit. I want it to essentially say "If you are ‘Flammable’ … set on fire and then destroy’.
I want ‘Flammable’ to be a tag/attribute I can just throw on anything so that I can modularly apply it to anything and it will work. Is this possible?
If you need any extra details let me know! Thanks