Hi , thank you for your reply!
So your suggestion is to keyframe animation by hand in the sequencer? There no way to make it more automatically?
I fixed with a vertex animation, this may be helpful to someone!
Hello everybody, thank you in advance for your help
Very quickly, I’ve seen a lot of tutorials on how to create a blueprint an make an object rotate but this is only worth in game mode (dunno if it’s the actual name, to be clear : when I hit play).
I want to create a cinematic sequence, like a turntable showing off a prop in my scene, so I need it to rotate while cinematic camera is recording. Is there a way to sort it out?
Thank you again
Hello MarcoPetro,
This is possible, check out the sequencer: Sequencer Overview | Unreal Engine Documentation
A few ways amongst the many:
- Animation as you did.
- Level blueprint rotation over time for the asset.
- Asset blueprint rotation.
- Sequencer rotation.
If your answer is satisfying, please mark it as accepted so it can be helpful to someone.
Ok I’ll try to explain what happened to me, so this can be useful to somebody else.
Once again, I needed to have an object rotate for a cinematic sequence and , I may be wrong, but in my experience is not possibile to record a cinematic sequence at runtime (even if this sounds crazy, I couldn’t figure out how to do it), so I wasn’t able to use any kind of blueprint (as they only work at runtime).
Vertex animation I posted is working, but it’s like a fake rotation, so lighting is not updating as the object spins (of course I set the object and lights as movable).
So the solution for me was to animate the object via sequencer, putting keyframe on rotation.
I really hope that there are some smarter solutions to this problem, if somebody knows how to do it better, please could write it down?
Thank you