In order to achieve this I tried using this blueprint I had on my first-person character when triggering the death animation. A raptor walks towards the player, when the death animation triggers, this blueprint makes the player rotate smoothly towards the raptor.
So I copied and pasted the code here, the only thing I changed was “get player controller” to “get controller”. But this code doesn’t work. I tried using set actor rotation but that rotates the npc instantly from one frame to another. How can I achieve this? Any help would be appreciate it. Thank you.
Do you call SetRotation on tick? Such interpolation nodes must be called on tick; if you call it only once with a high Interp Speed, it just jumps to the final rotation value, but with low values it must be called multiple times to have smooth rotation.