Make noise not working using AI


On MyCharacter I added PawnSensing and OnHearNoise(PawnSensing).

On Enemy I added PawnNoiseEmitter

On my Behavious three I also I added MakeNoise

Is there any problem why no working or is problem any settings properties?

What do you have inside the MakeNoise blueprint, or if this is just a panel setting, what are the settings (range, volume etc)? What worked for me is adding the PawnMakeNoise node directly at the part where the noise is created, ie. footsteps.

This is what You Need to watch.
I think its better to use ai stimuli .