Make New Object Type Behave Like Pawn Object Type

How can I make it so a new object type behaves exactly like the pawn object type would?

I have created it:

And I have a preset exactly like the pawn one is composed:

Yet, things like collisions and overlaps don’t work like if I had the pawn preset instead, I just want the new object type to have the same exact behavior and reactions that the pawn would have if I had chosen that instead.