Make new clean file of Vrtemplate including all assets

Good day, I do hope someone can help.

I’m trying to package a VR project and it’s now working with my current finished project. I tried packaging a new file and it worked. I’m thinking of copying everything to the new file without having to place all assets again one by one. Is there any way possible?

Hello,

It’s not clear to me what you mean by ‘copying everything to a new file’ - but 2 things might be helpful - you can Migrate a map/level (right click on in the content browser) - this will gather all the references and migrate everything to a different project.

You can also copy and paste a selection between maps. (As a fun experiment - After pressing CTRL-C - if you paste into a text editor you’ll see the markup/formatting)

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Thank you for answering, I just copied the files to a new folder and new VR file and it worked. Now, I’m having this problem.

2025-03-19 11-54-24.mkv (17.5 MB)

You’re welcome.

For your new problem: I’d compare the DefaultEngine.ini (Project/Config/DefaultEngine.ini) of your new project with the one from the VR template. - The VR template has several VR specific options configured there.

Also, you’re viewing it in Android/Vulkan preview mode, so something related to that could be causing this issue.

I’m trying to package the VR project to my quest 3 that I have using nanites and lumens. But when it finishes, the quality is the same as the android vulcan, so much way different from the actual file. Do you have any suggestions on what shoud I do to have the same quality?

this is the quality I want to achieve with the packaging.

The Quest 3 is much less powerful/capable than a PC, so I would not have any expectation that the quality would be the same or similar when running on Quest.

Static/Baked lighting might be your best path forward for high quality lights/shadows on Quest.