I am trying to create a scene where there is like a base object that i can animate in matinee and there are other multiple objects in the scene which follow the orientation of that base object but with a delay, so it creates sort of a wave. what ive done is created a blueprint, where i get the rotation of the base object, and then create an array of the objects which follow, and then created a “for each loop” (ive modified it to add a delay to it) however the problem is when i set the “set actor rotation” node and plug in the base object rotation directly in the new rotation it works fine but when i use “RInterp to” node it just doesnt work. is my approach to this problem completely wrong?
what? no love for me?