Make mover face object (GASP)?

To anyone whom may have more experience with unreal engine how I could go about making the sandbox mover in GASP 5.8 face another blueprint class (like a lock on system) but at all times.

it’s usually easy on blank projects but I think gasp has something dictating the rotation that doesn’t allow it, I’ve been stuck on this for awhile but my end goal is

  1. Have character face enemy
  2. Have enemy face character

Would really appreciate any help on this.