To anyone whom may have more experience with unreal engine how I could go about making the sandbox mover in GASP 5.8 face another blueprint class (like a lock on system) but at all times.
it’s usually easy on blank projects but I think gasp has something dictating the rotation that doesn’t allow it, I’ve been stuck on this for awhile but my end goal is
- Have character face enemy
- Have enemy face character
Would really appreciate any help on this.