We have a 3ds Max level that needs to be imported into UE keeping all animation and materials (video reference is available on request). The level consists of a stadium with custom “stands” (a placing), which can be assembled and disassembled. The stadium is a lowpoly model with looped detailed animated texture. Stands have one camera that can move from A to B (we’ll give coordinates later). Also the level contains animated 3d text which is placed above the “stands”. The text can be modified in runtime.
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