Make it so so the player can't "push" other pawns?

Hello!

So, whenever I walk into another pawn/npc, with the player, the other pawn is being “pushed” by the player.

I was wondering if there was a simple trick, to make it so like the player can’t “push” pawns?

Many thanks in advance!

In the Character Movement Component, there’s “Physics Interaction” It has push forces and stuff like that. Not sure which one to adjust but my bet is one of them will work.

Also your capsule component has “Ignore radial impulse” and “Ignore radial force”. Depending on what force is being applied, these might do the trick.

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Thank you very much!