here is, what I think might be a cool feature for UE4:
In Unity, there is the concept of prefabs. You can drop any game Object and hirachy of GameObjects into your Scene and create a Prefab from it, that you can then spawn in your scripts. In UE4, you can do similar stuff with Blueprints, but it is way more complicated.
In a project that I am currently working on, I want to procedurally generate dungeons, using some static meshes to build rooms and then arranging those rooms procedurally. You can add static mesh components to blueprints, and arrange them like you could in the scene, but only in the BP editor itself. This way, it is hard to see how changes you make in your blueprint,affect the layout of your scene, if it is composed of multiple blueprints.
It would be cool, if you could just reposition your static meshes, that are part of a BP, inside your actual Scene. Also it would be great if you could drop some static meshes into your scene, select them all and create a BP using those meshes.
Any chance you guys could make this happen?