"make in-app purchase" node always fails on iOS

I tried to create new blank project to test IAP on iOS, but AIP doesn’t works. Here’s my steps:

  1. Create new blank blueprint-project in 4.10. I’m using Windows

  2. Create Certificates, Identifier & Profiles for iOS. Check that “In-App Purchase” is “Enabled”

  1. Import Certificates and Profiles using iPhonePackager.exe

  2. Set up project settings:

  1. Set up IAP in iTunes Connect and create some product for sale

  2. Open “C:\Program Files\Unreal Engine\4.5\Engine\Config\IOS\IOSEngine.ini” and change bSupportInAppPurchasing to True

    [OnlineSubsystemIOS.Store]
    bSupportInAppPurchasing=True

  3. Add some lines to the DefaultEngine.ini:

    [OnlineSubsystem]
    DefaultPlatformService=IOS

    [OnlineSubsystemIOS.Store]
    bSupportsInAppPurchasing=True

  4. Create blueprint with “make IAP” node:

  1. Change build config to “Shipping” and chack “for distribution”

  2. Package, install *.ipa, run

  3. Look at “fail” message

Why it doen’t works?
I tried to use “bSupportInAppPurchasing=True” instead “bSupportsInAppPurchasing=True” in the DefaultEngine.ini but all the same

VinnyBlood,

In order to better assist you, could you please test your project in 4.11.0? Also include the logs from your device. If you’re not sure how to do that, please follow the [documentation][1].

Thanks!

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Hey VinnyBlood,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!