Hi, I am using C++ code to generate instanced meshes on my level, problem is these are instantiated at runtime (gameplay) only and disappear from the level once the game is stopped in editor. I don’t want to use the procedural foliage tool as it is too limited.
What I want to do is generate the mesh instances on the level then save them as part of the level, I don’t want to generate them everytime the game runs. How can I do that? I guess I can make an Editor plugin, but that looks like a complicated solution, I would prefer to just do it in the game once then save the level as it has been generated.