Make Fire Particle System Appear with OnInteract

Hi,

I’m a complete beginner with Unreal Engine 4 so bare with me!
I have set up a Blueprint interface using the OnInteract and my interact button is E which I have set up in project settings.

I want to make the fire particle effect appear when the player presses E while facing a pile of wood i have placed in my scene.

This is how I’ve set up my interactions.

Can anyone help?
Thank you"

First, you don’t want all that interaction code in your player blueprint. All that should go in the wood/fire blueprint. Add the fire particle to the blueprint as a component. Select the fire component and in the Details panel, uncheck “Auto Activate” in the Activation category.

Create an event that fires a node called “Activate” as I have in my image when I turn on sparks.

When your player interacts with the object, just have it call the event to activate the particles.

222175-activate.jpg