make fade in/out on hp bar after taken damage/reach full health?

I can’t find a resolve of this, can anyone do this or have a reference from other forums?
please, give me some help.

Hi,

Personally I would have used UMG Animations, here’s a link to the documentation : Animating UMG Widgets in Unreal Engine | Unreal Engine 5.2 Documentation
If you prefer video tutorials, here’s a video : HTF do I? Change Widget Positions in UMG using Animations - YouTube

To get the fade in/ou effect, just change the Render Opacity value of your widget containing the health bar.