I would like to make the eyes of the metahuman facial ctr rig follow the camera (so that the character keeps looking at the camera). Is it possible to link the transform of the eye controls to the position of the camera? The only way I found so far is to manually copy the position, but this is tedious when iterating camera movements. So I’m looking for a way to automate this.
Hi! Did you ever figure this out? I’d love some pointers on how to do this. I’ve been researching for days and can’t seem too find a tutorial on how to get a character’s eyes to follow the camera.
Any updates?
Hello!
I found a lot of information about this topic in this forum:
I hope it helps you!
You can now also use the animation mode menu (shift f8). First select the eye bone of your character in sequencer, likely within an fk rig. go to the animation mode menu, go to ‘Constraints’, select ‘lookat’ option, and then eyedropper the camera or whatever object in the viewport, you want the eyes to follow. It was a little wonky for me, and the eyes still wouldn’t render correctly through MRQ, but the constraint menu has an option to bake the lookat. So I did that. While both eyes have the same constraint, they each baked out differently, so I just copied the key from the correct eye and pasted them to other, and now they follow my camera and render through MRQ. Without setting up any BPs.