Make facial ctrl rig eyes follow camera in sequencer

I would like to make the eyes of the metahuman facial ctr rig follow the camera (so that the character keeps looking at the camera). Is it possible to link the transform of the eye controls to the position of the camera? The only way I found so far is to manually copy the position, but this is tedious when iterating camera movements. So I’m looking for a way to automate this.

Hi! Did you ever figure this out? I’d love some pointers on how to do this. I’ve been researching for days and can’t seem too find a tutorial on how to get a character’s eyes to follow the camera.

Any updates?


I found a lot of information about this topic in this forum:

I hope it helps you!