Download

Make facial ctrl rig eyes follow camera in sequencer

I would like to make the eyes of the metahuman facial ctr rig follow the camera (so that the character keeps looking at the camera). Is it possible to link the transform of the eye controls to the position of the camera? The only way I found so far is to manually copy the position, but this is tedious when iterating camera movements. So I’m looking for a way to automate this.