Make Enemies Head Flat

My enemies have capsule components as roots, i cant change the collision to box collision or something else how could i make my enemies collision flat? Also my enemies arent static meshes they are flipbooks and sprites, i am using paperzd and paper2d so they dont have collision on them only the collisions i add on the bp

Hey @30quickdead!

Do you mean you added capsule component as roots and now you can’t change it?

Keep in mind, if they are inheriting from character they cannot have a different root, it has to be a capsule. But with paper2d you should use pawns! Or even just simple actors for most things!

Hope that helps, we need more information to be more helpful than that, I think. Screenshots of your editor window on the enemy would speak a thousand words! :slight_smile: