Hi,
I’m currently trying to publish a product on the UE Marketplace, where I’m using the default First Person Character from UE 4.26 for demonstration purposes.
I got the changes needed today, and to publish something as an asset pack, it needs to work without the need of a config folder. Unfortunatelly, when I open the project without the config folder, I get a bunch of compiling errors for the Character Blueprint, all about input event references. Here is a screenshot of the compiler results:
I’ve tried to bypass the axis mapping from the config file, by using simple keyboard and mouse events in the character blueprint, like this.
But I’m struggling to get this to work for the movement input. I just want to use the W,A,S,D keyboard events for this one. How do I do this?